| Class and Description |
|---|
| Manifold
A manifold for two touching convex shapes.
|
| RayCastInput
Ray-cast input data.
|
| Class and Description |
|---|
| AABB
An axis-aligned bounding box.
|
| Collision.ClipVertex
Used for computing contact manifolds.
|
| Collision.PointState
This is used for determining the state of contact points.
|
| ContactID
Contact ids to facilitate warm starting.
|
| ContactID.Type |
| Distance.DistanceProxy
A distance proxy is used by the GJK algorithm.
|
| Distance.SimplexCache
Used to warm start Distance.
|
| DistanceInput
Input for Distance.
|
| DistanceOutput
Output for Distance.
|
| Manifold
A manifold for two touching convex shapes.
|
| Manifold.ManifoldType |
| ManifoldPoint
A manifold point is a contact point belonging to a contact
manifold.
|
| RayCastInput
Ray-cast input data.
|
| RayCastOutput
Ray-cast output data.
|
| TimeOfImpact.TOIInput
Input parameters for TOI
|
| TimeOfImpact.TOIOutput
Output parameters for TimeOfImpact
|
| TimeOfImpact.TOIOutputState |
| Class and Description |
|---|
| AABB
An axis-aligned bounding box.
|
| RayCastInput
Ray-cast input data.
|
| Class and Description |
|---|
| AABB
An axis-aligned bounding box.
|
| RayCastInput
Ray-cast input data.
|
| RayCastOutput
Ray-cast output data.
|
| Class and Description |
|---|
| AABB
An axis-aligned bounding box.
|
| RayCastInput
Ray-cast input data.
|
| RayCastOutput
Ray-cast output data.
|
| Class and Description |
|---|
| Manifold
A manifold for two touching convex shapes.
|
| WorldManifold
This is used to compute the current state of a contact manifold.
|
| Class and Description |
|---|
| AABB
An axis-aligned bounding box.
|
| Collision
Functions used for computing contact points, distance queries, and TOI queries.
|
| Distance
This is non-static for faster pooling.
|
| TimeOfImpact
Class used for computing the time of impact.
|
| Class and Description |
|---|
| AABB
An axis-aligned bounding box.
|
| Collision
Functions used for computing contact points, distance queries, and TOI queries.
|
| Distance
This is non-static for faster pooling.
|
| TimeOfImpact
Class used for computing the time of impact.
|
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