public class OBBViewportTransform extends java.lang.Object implements IViewportTransform
| Modifier and Type | Class and Description |
|---|---|
static class |
OBBViewportTransform.OBB |
| Modifier and Type | Field and Description |
|---|---|
protected OBBViewportTransform.OBB |
box |
| Constructor and Description |
|---|
OBBViewportTransform() |
| Modifier and Type | Method and Description |
|---|---|
Vec2 |
getCenter()
center of the viewport.
|
Vec2 |
getExtents()
This is the half-width and half-height.
|
void |
getScreenToWorld(Vec2 argScreen,
Vec2 argWorld)
takes the screen coordinates (argScreen) and puts the
corresponding world coordinates in argWorld.
|
void |
getScreenVectorToWorld(Vec2 argScreen,
Vec2 argWorld)
Transforms the given directional screen vector back to
the world direction.
|
Mat22 |
getTransform()
gets the transform of the viewport, transforms around the center.
|
void |
getWorldToScreen(Vec2 argWorld,
Vec2 argScreen)
takes the world coordinate (argWorld) puts the corresponding
screen coordinate in argScreen.
|
void |
getWorldVectorToScreen(Vec2 argWorld,
Vec2 argScreen)
Transforms the given directional vector by the
viewport transform (not positional)
|
boolean |
isYFlip() |
void |
mulByTransform(Mat22 argTransform)
Multiplies the obb transform by the given transform
|
void |
set(OBBViewportTransform vpt) |
void |
setCamera(float x,
float y,
float scale)
Sets the transform's center to the given x and y coordinates,
and using the given scale.
|
void |
setCenter(float x,
float y)
sets the center of the viewport.
|
void |
setCenter(Vec2 argPos)
sets the center of the viewport.
|
void |
setExtents(float argHalfWidth,
float argHalfHeight)
This sets the half-width and half-height of the
viewport.
|
void |
setExtents(Vec2 argExtents)
This sets the half-width and half-height.
|
void |
setTransform(Mat22 transform)
Sets the transform of the viewport.
|
void |
setYFlip(boolean yFlip) |
protected final OBBViewportTransform.OBB box
public void set(OBBViewportTransform vpt)
public void setCamera(float x,
float y,
float scale)
IViewportTransformsetCamera in interface IViewportTransformIViewportTransform.setCamera(float, float, float)public Vec2 getExtents()
IViewportTransformgetExtents in interface IViewportTransformIViewportTransform.getExtents()public void setExtents(Vec2 argExtents)
IViewportTransformsetExtents in interface IViewportTransformIViewportTransform.setExtents(Vec2)public void setExtents(float argHalfWidth,
float argHalfHeight)
IViewportTransformsetExtents in interface IViewportTransformIViewportTransform.setExtents(float, float)public Vec2 getCenter()
IViewportTransformgetCenter in interface IViewportTransformIViewportTransform.getCenter()public void setCenter(Vec2 argPos)
IViewportTransformsetCenter in interface IViewportTransformIViewportTransform.setCenter(Vec2)public void setCenter(float x,
float y)
IViewportTransformsetCenter in interface IViewportTransformIViewportTransform.setCenter(float, float)public Mat22 getTransform()
public void setTransform(Mat22 transform)
transform - public void mulByTransform(Mat22 argTransform)
argTransform - public boolean isYFlip()
isYFlip in interface IViewportTransformIViewportTransform.isYFlip()public void setYFlip(boolean yFlip)
setYFlip in interface IViewportTransformyFlip - if we flip the y axis when transformingIViewportTransform.setYFlip(boolean)public void getScreenVectorToWorld(Vec2 argScreen, Vec2 argWorld)
IViewportTransformgetScreenVectorToWorld in interface IViewportTransformIViewportTransform.getScreenVectorToWorld(Vec2, Vec2)public void getWorldVectorToScreen(Vec2 argWorld, Vec2 argScreen)
IViewportTransformgetWorldVectorToScreen in interface IViewportTransformIViewportTransform.getWorldVectorToScreen(Vec2, Vec2)public void getWorldToScreen(Vec2 argWorld, Vec2 argScreen)
IViewportTransformgetWorldToScreen in interface IViewportTransformpublic void getScreenToWorld(Vec2 argScreen, Vec2 argWorld)
IViewportTransformgetScreenToWorld in interface IViewportTransformIViewportTransform.getScreenToWorld(Vec2, Vec2)Copyright © 2017. All Rights Reserved.