| Class | Description |
|---|---|
| AABB |
An axis-aligned bounding box.
|
| Collision |
Functions used for computing contact points, distance queries, and TOI queries.
|
| Collision.ClipVertex |
Used for computing contact manifolds.
|
| ContactID |
Contact ids to facilitate warm starting.
|
| Distance |
This is non-static for faster pooling.
|
| Distance.DistanceProxy |
A distance proxy is used by the GJK algorithm.
|
| Distance.SimplexCache |
Used to warm start Distance.
|
| DistanceInput |
Input for Distance.
|
| DistanceOutput |
Output for Distance.
|
| Manifold |
A manifold for two touching convex shapes.
|
| ManifoldPoint |
A manifold point is a contact point belonging to a contact
manifold.
|
| RayCastInput |
Ray-cast input data.
|
| RayCastOutput |
Ray-cast output data.
|
| TimeOfImpact |
Class used for computing the time of impact.
|
| TimeOfImpact.TOIInput |
Input parameters for TOI
|
| TimeOfImpact.TOIOutput |
Output parameters for TimeOfImpact
|
| WorldManifold |
This is used to compute the current state of a contact manifold.
|
| Enum | Description |
|---|---|
| Collision.PointState |
This is used for determining the state of contact points.
|
| ContactID.Type | |
| Manifold.ManifoldType | |
| TimeOfImpact.TOIOutputState |
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