| Package | Description |
|---|---|
| org.jbox2d.callbacks | |
| org.jbox2d.dynamics | |
| org.jbox2d.dynamics.contacts | |
| org.jbox2d.dynamics.joints | |
| org.jbox2d.profile |
| Class and Description |
|---|
| Fixture
A fixture is used to attach a shape to a body for collision detection.
|
| Class and Description |
|---|
| Body
A rigid body.
|
| BodyDef
A body definition holds all the data needed to construct a rigid body.
|
| BodyType
The body type.
|
| ContactManager
Delegate of World.
|
| Filter
This holds contact filtering data.
|
| Fixture
A fixture is used to attach a shape to a body for collision detection.
|
| FixtureDef
A fixture definition is used to create a fixture.
|
| FixtureProxy
This proxy is used internally to connect fixtures to the broad-phase.
|
| Profile |
| TimeStep
This is an internal structure.
|
| World
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
|
| Class and Description |
|---|
| Body
A rigid body.
|
| Fixture
A fixture is used to attach a shape to a body for collision detection.
|
| TimeStep
This is an internal structure.
|
| Class and Description |
|---|
| Body
A rigid body.
|
| SolverData |
| World
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
|
| Class and Description |
|---|
| World
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
|
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